![]() ![]() The obvious downside to causing the apocalypse is that it is the apocalypse it makes it enormously difficult for the player, and everyone else, to survive indefinitely. Otherwise, there are always sacred springs in the Void that lead into the Celestial plane.įinally there is one very easy means of access to this plane: play as the Voice of El and open all of the seals, bringing about the apocalypse and causing a gate to the Celestial Plane to open in Elysium. There is a single permanent portal going from the Primal plane to the Celestial plane, guarded by an angelic fortress on the Primal side The Celestial plane is one of the more difficult planes to access by most players. Should infernal forces find their way into Elysium a heavenly gate will open and angels will enter Elysium and the righteous will be able to flee into Heaven. According to old prophecies a war between the angelic and infernal forces will one day take place in Elysium. However, the priests of El claim that those who die free of sin will be brought here to live in eternal bliss. The abode of angels and celestial powers is unattainable to mere mortals. Before a specific plane has been viewed or visited, the selection button for that plane is grayed out and inaccessible. Once another plane has been glimpsed or visited, its known locations can be viewed by selecting the plane from the menu bar at the top of the main Map Screen. Beyond the barriers of movement or the senses there are other worlds, other planes of existence that interact with Elysium. In addition to these units, the High Cultist will receive special recruitment offers from the Wizard Offers list if he owns a library.Īll die expressed for the cost are open-ended dice (when the maximum is rolled, the die is rolled again and added to the total).Elysium is a mystical world of secrets and a nexus of many channels of power. Cultists are are easy to replace as new ones join frequently.Cultists can use sacrifices to perform rituals.Cultists collect sacrifices from hamlets, villages and larger settlements.Gains hybrids from all coastal settlements.The Queen of the Deep is an Old One who can summon entire armies from the deep. Starspawn can use astrology to divine the location of enemies and to open pathways for powerful Horrors to attack them. To gain access to such magic, the High Cultist must summon an Old One to continue into the realms where he himself cannot go. Summoning rituals are always risky and a successful cultist never summons anything that he cannot also kill if things go awry.Įven though his service to the Great Old Ones has changed him, the High Cultist is ultimately human by nature and unable to grasp that which is required to perform the most difficult rituals. They are needed to summon Deep Ones from the depths of the sea and convince them to support the High Cultist's cause. The High Cultist needs to conquer more settlements to gain sacrifices. The cultists build similar sea water wells in all coastal settlements they conquer and subject the population to their rites, thus gaining the services of the resulting hybrids as soldiers for the High Cultist's armies or as a defensive force for the settlement. ![]() These half-human hybrids are highly devoted to the cause and will help the cultists spread the influence of the Great Old Ones. The offspring of such a union will be a hideous fish-like humanoid instead of the noble Starchild everyone hopes for. This never happens, but many women find themselves taken by a Deep One instead. There is a special sea water well in the town where women are encouraged to submerge themselves in the hope of being impregnated by a Great Old One. However, regular human sacrifices to weed out the unworthy have left the town with only a small but highly dedicated population. The High Cultist is the leader of an entire town of worshipers dedicated to the Great Old Ones. ![]()
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